Canasta Strategy Beschreibung
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Canasta Strategy VideoCanasta Class Intro to Modern American Canasta 1 Remember the opponent that first discarded the 7. Player on the left of the dealer cuts Live Live Live cards, and then places eight cards in the fresh card section and crosses the ninth card. I got through very different phases in my canasta play all over the years. Discarding is a critical part of Canasta; if the discard pile grows to a significant size, one false discard can be disastrous. Electric Daisy all the same, they are natural and worth points. If your team lays down all four red 3s by the end of Star 2 Online hand, the bonus is doubled to points.
But neither can pick any cards from the last eight cards in the fresh pile. If you neglect to pick up additional cards, you cannot pick them up later.
You cannot pick the pack of discards unless your team has previously melded. Same player cannot both meld and pick the pack on the same turn.
After a team has gone down they can pick the pack of discards if they have a pair in their hand identical to the one discarded by the opponent on the right.
Must pick up the entire pack of discards. How many points to initially meld? If up to points, need points to go down, if to to 4, need points, 5, or more need points.
How much are 3s worth at the end of a hand? Lose points if no canasta, no points if one canasta, full points if two canastas. If three or more aces or 7s in hand,team is penalized points.
If both 3, points. Other rules: if miscount and any open cards to meld, the required count to meld increases by 10 points. You cannot discard into an open tray a 7, ace or a dead card.
A dead card is a card of the same number that is in a complete canasta. Cannot pick the pack if your side has a meld of five or more cards of the same number.
Cannot meld if your opponents have closed a canasta of the same number. You cannot only look back three cards. You must put down 3s immediately unless you are going for a garbage hand.
Can not put 3 on table unless there is card to pick. IF there is no card to pick, must keep 3 in your hand and counts as 5 points against you. You can ask partner only once if you can go out.
Cannot go out if you have incomplete meld of 7s, pure aces or wild cards. How many points does a player receive for going out?
Now that you know the VR rules as I understand them, go to the Tips at the top left of this blog. The tips also contain additional rules as well as strategy.
This is apt to be a safe card for you to discard after your opponents have gone down so they cannot take the pack.
This is because you have discarded the mismatches. Remember the opponent that first discarded the 7. Near the end of the hand if you must discard a 7 you will have a better idea if the opponent on your left has two 7s and may pick the pack of discards.
If he was the one who first discarded a 7, he likely has two more. If the opponent on your right discarded the first 7, you are probably safe in discarding the 7 if you have to do so.
For example: Even if I am stuck with three 7s or three aces, will that be sufficiently offset by the extra canasta I will make if I pick up the pack?
For example, when given the choice as to whether a wild card should be added, in the hope that a queen canasta will be made, if you know there are two queens in the discard pile, you will realize it is futile to do so and you should put the wild card elsewhere.
They are also not much use when going for the opening meld as you need so many of them! In the first few turns of a hand, there is less of a risk so this may be the time to discard a high singleton if required.
Hold back your 3s as long as possible - you will be glad of them later and if not, you can meld 3 or 4 of them when you meld out If your opponent has only one card in his hand and the pack is locked you can throw anything you like - he won't have a pair so can't pick up on it.
Throwing a 2 says "I want this discard pile". Beware of the messages you are giving your opponent - they may guess what you are holding, and will probably try to block you.
Throwing a 3 says "I don't want you to take this discard pile". If there's a good meld in there whether on its own or it fits with your opponent's existing melds that's ok - if not, you've probably used your 3 too early.
Making a Canasta or two shows you are thinking of going out and may lure your opponent into melding whether you intend him to or not. The "follow me" trick Everyone uses this at some point!
The idea is to persuade your opponent to throw something you can pick up on, especially if the pack is locked. Decide what you can afford to throw away leaving yourself at least a pair of that card, and enough points to meld if necessary.
Be prepared to lose the card. Make sure you don't choose a card that your opponent knows you have others of - for example if they were in the discard pile last time you picked up.
He's unlikely to have forgotten! Ideally there will already be one or two of this kind of card in the discard pile, so it looks more natural when you discard another one.
This also reduces the odds of your opponent having enough of this card to pick up the pile himself. You can also be canny if you notice your opponent throwing away the same card time after time - if you get any, don't join in he may also be trying this trick but hold them so you can pick up in future.
Hopefully your opponent will be lured into playing the same card as you discarded - whereupon you pick up! If your opponent constantly "has no discard" i.
Different types of player and strategy There are many different strategies but surprisingly, many players tend to stick to one method. Good players will use all of these strategies as needed, rather than being restricted to one style of play.
Here are some ideas to counter those strategies: The player who always locks the pack Don't get drawn into throwing your wilds away.
Chances are that in a few turns you will run out of wilds, he will pick up - and use those wilds to meld out Keep your 3s back as late as possible Count the cards in the discard pile carefully, and only throw cards that they are unlikely to have a pair of.
Quite often there will be 6 or more of the same card in the discard pile Try the "follow me" trick to get him to throw something you can pick up on Meld as little as possible, until he looks like he may win or there are only a few turns left before the draw pile runs out The player who tries to go out on his opening meld They often lock the pack and rarely pick up, but when they do they win the hand, so meld as little as possible But do meld Canastas, and meld high cards like Aces and Jokers which will hurt if they are in your hand when your opponent melds out Meld cards you hold 5 or 6 of - keep a pair in your hand and only meld the others until you have Canasta Don't be afraid to make the first move - you may scare the opponent into melding before they are ready.
Move when you are ready rather than when you feel pressured into it Watch discards for odd patterns such as high cards or the same card twice in a row.
The opponent may be trying to lose their singletons and odd pairs so they can meld out soon The player who always melds where possible This is the easiest player to defeat.
Hold back your melds and then when they have melded three or four different cards, lock the pack Don't feel pressurised into melding as much as possible too!
First discard black threes, then singles, as your first choices. To refine the singles choice even more, check what the player following you has put down on the table.
What they have put down they are unlikely to have more of in their hand, so putting one of those down lessens the chance of their picking up the discard pile.
Also, if they have just a few cards in their hand, they aren't going to have many pairs, so picking up anything you discard is unlikely.
Conversely, if they have a fistful of cards in their hand, watch out! They are trying to pick up just like you are.
In particular watch out just after they have picked up their backup hand -- they have a whole new hand now, with an unknown mix of pairs.
In such cases, discarding a wild card may be a prudent choice. In general, hold on to your cards, don't put them on the table. Put them on the table in two cases: you are picking up the discard pile, or you are putting them all down so you can pick up your backup hand.
Note this tactic is the biggest difference between playing solo and playing on a team. See team play for more details.
If the discard pile gets "toxic" -- filled with lots of black threes -- you don't want to pick it up while you are in the first half of the game.
It will take too long to discard all the black threes, which means you can't pick up your backup, and someone else could go out while you're still discarding them.
Deciding when it has become toxic is your call, typically four or more.